﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RodBottom : MonoBehaviour
{
    [HideInInspector]
    public bool OnFunnelWall;
    private void OnTriggerEnter(Collider other)
    {
        Debug.LogWarning(other.name);
        if (other.name == "FunnelWall")
        {
            OnFunnelWall = true;
        }
    }

    private void OnTriggerExit(Collider other)
    {
        if (other.name == "FunnelWall")
        {
            OnFunnelWall = false;
        }
    }
}
